The weeks are just flying by. It’s already August which means that PAX is coming up at the end of the month. Tim spent time this week getting all of our banner and booth art done so we can actually get it printed before we head up. Progress is also going great on Contraption Maker. Each day it gets closer and closer to being ready for the Alpha release. I still can’t give you an exact date yet, but I can let you know what to expect when we finally get it into your hands:
- Puzzles are not the main focus: At the end of the day Contraption Maker is going to be a great puzzle game, but there will not be many puzzles in the Alpha release. We are still adding parts, tweaking physics, and getting everything solidified in the game. Once we get everything the way we want it, then it will be time to really start making a lot of puzzles.
- It’s aimed mainly at creators: People that will get the most out of the Alpha are those who just want to build and create. Like I said previously, there aren’t going to be many puzzles. If you just want to sit back and play some (awesome) puzzles, you will want to wait until the final 1.0 release of the game.
- Things will be constantly changing: Based on decisions we make, as well as feedback from those of you that are playing, things in the game may change. These changes may break a lot of your creations that you put a lot of hard work into. We aren’t trying to break things for you on purpose, that’s just what happens when you are in this early of a stage on a game.
- There are bugs: Yes the game has bugs. Yes the game will crash (not often!). Yes the game has some weird quirks at the moment. More of those things will go away with each update.
- We will be continually adding to the game: This is the Alpha release of the game. That means that it’s the minimum “foundation” of the game so to speak. We aren’t even close to the number of parts, backgrounds, and features that we are aiming to have in the final release. Expect updates to the game every few weeks with more content, features, and things to play around with.
- It’s fun: Obviously we wouldn’t be putting this out for public consumption yet if we didn’t think it was super fun already. Even though it’s at a very early stage and has a ways to go, it gets more fun every day. We have Steam Workshop integration in, so from day one of the Alpha you will be able to share your creations with everyone else playing. We are excited to see everything that you guys come up with!
Hopefully after reading all of that you are still excited to play the Alpha once it’s out To close things up, here is your video for the week. This is the largest showcase video we have made yet, it was a fun one! It’s got some pretty cool timing elements in it, and it took a while to get it just right. Enjoy!